Guess the middle each time and the green bar shrinks fastest.
Twenty questions, picked at random from a pool of 276. 7 maths, 7 English, 6 science. No peeking.
Turn over two cards. If they match they stay up. If they don't, they flip back — so remember where things are!
Arrow keys, or swipe on a phone. Every bite makes you faster. Biting your own tail always ends it — walls only hurt on Normal and Hard. Every 5th apple is golden: it gives you one of twelve super-powers. Space pauses.
Press an arrow key to start — or swipe, on a phone.
I have hidden a word. Pick letters to find it. You get 10 wrong guesses before you are out — and I always tell you what kind of word it is.
The black hole pulls you in the whole time. Arrow keys push you away — but you keep drifting after you let go, because nothing stops you in space. Grab stars. It grows as you go.
Press an arrow key to start — or touch the sky, on a phone.
Watch which colours light up, then press them back in the same order. One more is added every round. Get it wrong and it just shows you again — you can never lose.
Press Start and watch carefully.
🕵 Some say the colours whisper to anyone who clicks the button nobody clicks.
Jump the cactuses. You can't slow down — the world just keeps getting faster. Hold DOWN in mid-air to drop quicker.
Press SPACE or the UP arrow to start jumping.
🕵 Some say this dino cannot die — but only for those who click the button nobody clicks.
Move the bat with the arrow keys or your finger. The ball bounces off it — and where it hits the bat decides which way it goes, so the bat is a steering wheel, not just a wall. Knock every brick out to win.
Press an arrow key to serve — or touch the court, on a phone.
A red laser dot bounces wildly round the dark. You are the kitten's paw — tap the dot before it moves away. Every time you get it, it meows and goes FASTER. Miss three times and the cat gets tired and takes a nap.
Tap the red dot to start. It gets faster every time you get it!
First to 10 wins. Rock, paper, scissors — but this computer remembers every move you make and hunts for your habits. People are rubbish at being random, so after a while it starts knowing what you will do before you do it. It always tells you why.
I know nothing about you yet.
Pick one.
Try to be random. You will find it harder than you think.
Collect all 8 golden cyber candles to reboot the system — while the AI glitches try to stop you.
HOW TO PLAY
Arrow keys to run, SPACE to jump. Press one to start.
You are the admin. Click a player to select them, then use the hack panel: fly, stop time, drop a pile of cookies, kick someone out for 10 seconds, or ban them for good — and unban them again if you are in the mood.
SERVERS
0 players online
HACK PANEL
Nobody selected
Arrow keys to move. Click a player to select them.
The door is locked. Click anything you can see and look at it properly — under things, behind things. Every room is different and brand new: the clock, the colours and where the key is hidden all change, and no room ever comes round twice. There is no last room.
You are locked in. Have a good look round.
Pockets: empty
The city is sick. Look at what is wrong with it, mix a potion out of the ingredients, and give it to them. Nobody will tell you what each ingredient does — you have to find out by trying, and your lab book writes down everything you learn.
A and D to walk. Go left into the LAB. SPACE to hand a potion over.
It is a 2 players and a single player game. In 2 players we can play with family or friends, and in 1 player you play solo. The other player can join from another device — the game gives you a link with the whole game inside it, and you send it to them.
Click a column to drop your counter. Four in a row wins.
A massive world where you build a kingdom and raiders come to steal your loot. You get attached to what you build, so every raid matters. Dig the ground up, craft your gear, wall yourself in, and defend the chest — whatever is inside it is what they are coming for.
A and D to walk, W to jump. Click the ground to dig it, click a raider to swing at it.
MAKE THINGS (you need the stuff first)
Crack the egg and see what comes out — no two dragons are the same. Feed it, play with it, and train it: fire, legs, claws, wings and scales all train in a different way, and each one unlocks when you are strong enough. The part you train gets visibly bigger. Then take it out to fight. It is still your dragon tomorrow.
Click the egg to crack it open.
TRAINING — every part trains a different way
Jump from wall to wall and climb. The tower never ends, it gets meaner the higher you go, and the dark is coming up behind you — so you cannot stop and think about it.
Click the tower (or press SPACE) to jump to the other wall. Press S to throw a shuriken.
Build a car out of whatever you can afford — big wheels, rockets, springs, a turbo — then drive it down a hill that goes on for ever. The fuel never runs out and the speed never stops climbing. Every metre is money, and the money buys better parts. Crash, build it better, beat your record.
The car drives itself and never slows down. D is extra go, A is the brake, SPACE fires the rocket.
YOUR PARTS — click one to make it better
Nobody casts a spell by pressing a button here. You draw its shape — a circle for fire, a triangle for ice, a zigzag for lightning — and the better you draw it, the harder it hits. Learn them one at a time, then duel wizards who never stop getting better.
Pick a spell, then draw its shape on the board with the mouse or your finger.
YOUR SPELL BOOK